Please adjust your settings from the game room menu options.
- Resource Auto-generating Portugese Unique Building ..
- More Age Of Empires 2 Feitoria Images
- TheViper's New Feitoria Strat! - YouTube
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See the Features section for option details: [You must login to view link] can find the v1.5 RC here: https://www.voobly.com/gamemods/mod/1119/v15-RCChanges for 6208 (R7):
- New ATTR_BLAST_LEVEL flags: 4: logistica-style 5HP damage, 8: elephant-style half damage.
- Fixed issue with AI memory overflows caused by extended scenario tributes.
- Fixed issue with rms resource consts for regicide and death match games.
- Fixed issue with unexpected stack object duplication when testing scenarios.
- Improved AI scripting with additional commands and direct transport unloading.
- No rec compatibility break, so this release remains R7.
Resource Auto-generating Portugese Unique Building ..
Changes for 6188 (R7):
- New menu option: 'Game Mechanics->Disable Market Ctrl Keys' to disable Ctrl and Ctrl+Shift.
- No rec compatibility break, so this release remains R7.
Changes for 6186 (R7):
- Hidden Scores option now displays names and team numbers onscreen.
- Hold 'Ctrl' when buying or selling at the market for 1000 resources per click.
- Hold 'Ctrl+Shift' when buying or selling at the market for 10000 resources per click.
- Fixed issue with rms terrain desyncs from certain object creation orders.
- No rec compatibility break, so this release remains R7.
Changes for 6168 (R7):
- Client: Added support for Hidden Scores in the game room settings.
- Fixed issue with rms comment activation in regard to 'if' statements.
- Fixed issue with rms cliffs placing terrain objects on replaced map tiles.
- No rec compatibility break, so this release remains R7.
Changes for 6160 (R7):
- Fixed issue with palisade gate, feitoria, genitour, and siege tower hotkeys.
- WK will require an update before you can use these new separated hotkey entries.
- Please use the palisade gate/feitoria and genitour/siege tower entries until then.
- No rec compatibility break, so this release remains R7.
Changes for 6146 (R7):
- Pathing should be smoother for non-scenario games at 250 population cap or lower.
- This will not change pathing routes and is intended to minimize stop-and-go motions.
- Pathing for scenarios and 275+ population cap games will operate exactly as before.
- Rms/Scx: The ATTR_TRAITS no-delete flag will not block incomplete foundation cancellation.
- Rec: Hold 'Shift' when clicking the Flare button to enable wall scanning to find holes, etc.
- Fixed issue where holding 'Alt' when right-clicking to garrison may target objects instead.
- Fixed issue with excessive pathing lag for minimum range unit auto-retreating.
- Fixed issue with garrison arrow count updates for building foundations (yasama).
- Fixed issue where AI villagers may idle after construction in some cases.
- Fixed issue with longboats being unable to automatically attack on beach.
- Fixed issue with the color and visibility of treason minimap event flares.
- Fixed issue with incomplete gaia object lists in the scenario editor.
- New rec version id VER 9.F replaces 9.E due to several sync breaking fixes.
- Backward compatibility for v1.5 Beta R6 recs (9.E) and v1.4, v1.3, v1.0c, v1.0b recs.
- Please check and confirm your game room menu options for R7.
Changes for 6094 (R6):
- Rms/Scx: GAIA_SET_PLAYER_DATA the DATA_MODE_FLAGS to adjust spies/treason buttons.
- The multiplayer setup screen now preserves the last hosted game type except scenarios.
- No rec compatibility break, so this release remains R6.
Changes for 6088 (R6):
- Rec: Hold 'Shift' when clicking another player's object to switch without changing view.
- Fixed issue with gaia conversion handling in scenarios and campaigns.
- No rec compatibility break, so this release remains R6.
More Age Of Empires 2 Feitoria Images
![Age Age](https://vignette1.wikia.nocookie.net/ageofempires/images/b/b2/Feitoria_-_Copie.png/revision/latest?cb=20151113175040)
Changes for 6068 (R6):
![Age Of Empires 2 Feitoria Age Of Empires 2 Feitoria](https://www.aoezone.net/proxy.php?image=https%3A%2F%2Fcdn.ageofempires.com%2Faoe-forums%2Foriginal%2F3X%2F4%2Ff%2F4f93f50d245b981cd9652b059a868dbd008c9fee.png&hash=10d7cb4c5c0db646c32b938450ba7364)
- New menu option: 'Game Mechanics->Custom Normal Mouse' for a smooth, system aoc cursor.
- New menu option: 'Game Mechanics->More Hotkeys Priority' to prioritize More over go-to hotkeys.
- New menu option: 'Other Options->Faster Single Player' to match multiplayer speed levels.
- New menu option: 'Other Options->Background Audio' for audio while multitasking.
- Client update fix: Hold 'Ctrl+Alt' when right-clicking to move without targeting.
- The 'Ctrl+X', 'Ctrl+C', 'Ctrl+V', and 'Ctrl+A' hotkeys now work for all text input.
- Reset a hotkey from the editor with a right-click while changing it.
- Hotkeys under 'More' (Build, Dock) now have priority over go-to-building hotkeys.
- Hold 'Shift' when clicking the Idle Villager button to find idle military units.
- The mouse wheel activates manual gate rotation mode without affecting hotkeys.
- Rec: Adjust speed: 'Ctrl+Left' for slower, 'Ctrl+Right' for faster, 'Ctrl+Shift+Down' for normal.
- Rec: Locate King/Guard: 'Ctrl+Shift+Up' or hold 'Ctrl' when clicking the Idle Villager button.
- Rec: Hold 'Shift' when using the player name dropdown list to switch without changing view.
- Fixed issue with the accuracy of the client spectator counter display.
- Fixed issue with the minimum position of the music volume option slider.
- Fixed issue where the game may crash due to an internal AI attack response.
- Fixed issue with multiple selection, where the stat framerate would collapse.
- Fixed issue where AI attack behavior could cause a command overflow desync.
- Fixed issue where the presence of walls severely reduces pathing performance.
- Fixed issue where diagonal walls would not be placed as expected at the map edge.
- Fixed core, animation, and pathing performance for various cpu levels.
- No rec compatibility break, but the additional menu options require a new id.
- Please check and confirm your game room menu options for R6.
Changes for 5652 (R5):
- Fixed issue with Friend/Foe color swaps due
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Title | Details | Author | Updated | Tags | Category |
---|---|---|---|---|---|
Changing a Civilization's Building Set | (click for details..) | 03-21-2017 | Modding Articles | ||
Excerpt from this article: 'Especially with the release of new DLC, there is some dissatisfaction with the architecture of a few civilizations. Particularly common are wishes that the Vietnamese used Chinese buildings and that the Spanish and/or Byzantines shared the Italian architecture. Fortunately, they can be changed quite easily with just a bit of data editing.' | |||||
Resource Generating Buildings | (click for details..) | 03-19-2017 | Modding Articles | ||
Excerpt from this article: 'One of the major introductions of the African Kingdoms expansion is the Feitoria, a buildings that generates resources over time. This new ability was introduced only in the HD edition of the game but it is possible to mimic this ability fairly well in the CD version.' | |||||
How to Add Building Sets | (click for details..) | 03-16-2017 | Modding Articles | ||
Excerpt from this article: ' | |||||
The Complete Gate and Town Center Modding Reference | (click for details..) | 03-13-2017 | Modding Articles | ||
Excerpt from this article: 'A little tinkering with a genie editor reveals that AoK is filled with duplicate buildings. There are four barracks, one for each age; two siege workshops, one for each age where you can build them. How to date a spanish mauser. However, there are twenty town centers and no less than thirty-two units all unhelpfully called 'Gate', making the modding of gates and Town Centers a difficult proposition. This article explains the purposes, relations, and naming conventions of these units and their even more numerous graphic IDs. Armed with this knowledge, you can add new graphic sets more easily, and even create new sets of gates!' | |||||
Photoshop Tutorial: Drawing Walls By Hand | (click for details..) | 07-06-2016 | Modding Articles | ||
Synology ip camera license crack. Excerpt from this article: 'Copy & pasting mostly relies on copying or cloning. But apart from those two techniques you can also use a third technique which is drawing by hand. This one requires a bit more attention but allows you to create new parts and even fix mismatching cloning parts.' | |||||
Creating a Limited Building or Unit | (click for details..) | 07-06-2016 | Modding Articles | ||
Excerpt from this article: 'Salut everyone! In this article, I will teach you a thing that might be useful for your mods: how to make a building or unit that is limited? This can be useful if you wish to prevent a civilization from building too many of your new building(s), or if you wish to completely change the gameplay by limiting the number of barracks, stables, castles, TCs, etc. or for a unit, if you wish to not create too many of a specific unit. There are tons of things you can do with this! The question is how. The answer is here!' | |||||
Photoshop Tutorial | (click for details..) | 08-17-2014 | Modding Articles | ||
Excerpt from this article: 'Welcome to the Photoshop tutorial. Here I'll talk about the basic tools that you'll need in order to change Age of Empires II graphics. In this tutorial I will mainly focus on aoe buildings and copy and paste methods but the methods used here can also be applied to units.' | |||||
Modding Buildings with 3D Models Easily and for Free | (click for details..) | 08-07-10 | Modding Articles | ||
Excerpt from this article: Pes 2002 free full version for pc. 'Recently I've become involved in modding again after a brief absence from the scene. I used to mod my buildings like most everyone did, with cut and paste AoK graphics or imports from other games. And while those graphics can look great, there are 3 major drawbacks..' |
TheViper's New Feitoria Strat! - YouTube
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Please obtain prior written permission from HeavenGames if you wish to use our site's content and graphics on other sites, publications, or media. Age of Empires II: The Age of Kings is a game by Ensemble Studios and published by Microsoft Game Studios.
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